Elementary School course

Life Science 101

  • STANDARDS 3-5
  • BEGINNER
  • WEB IPAD
  • 17 LESSONS
Request Quote
Slide: 1 of 0

Answer Key

Module 3: Life Cycle of a Frog

Module 4: Quiz

1. Choose the correct sequence of a frog's life cycle.

  • Egg - Tadpole - Frog
  • Tadpole - Egg - Frog
  • Tadpole - Frog - Egg
  • Frog - Tadpole - Egg

2. How many eggs are usually produced by an adult frog?

  • 1
  • 100
  • 1000
  • 2000+

3. Where do frog embryos get their nutrients from?

  • The yolk
  • The shell
  • The mom
  • The water

4. What is a characteristic of an amphibian?

  • They live in water during their larval stage and on land as adults
  • They live on land during their larval stage and in water as adult
  • They only live on land
  • They live only in water

5. True or False: Adult frogs have fully developed lungs.

  • True
  • False

6. Once a frog egg is laid, it usually takes ______ for it to become a fully developed adult frog.

  • 11 days
  • 11 weeks
  • 1 year

7. What is the advantage for adult female frogs to lay thousands of eggs?

  • Many eggs do not survive and the more eggs, the more likely some of the eggs survive to become adult frogs
  • There is no advantage to laying thousands of eggs

8. True or False: Tadpoles live on land.

  • True
  • False

U.S. Standards

  • NGSS-Science: 3.LS1.1
  • CCSS-Math: MP.1
  • CCSS-ELA: L.RF.3.4.A, SL.3.1 L.RF.4.4.A, SL.4.1 L.RF.5.4.A, SL.5.1
  • CSTA: 1B-AP-08, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 1: Life Cycle of a Frog

Course: | iPad Web

  • Introduction
  • Life Cycle of a Frog Example
  • Life Cycle of a Frog
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in biology, anatomy, and genetics. For example, if you’re teaching a lesson on food chains, you can assign the ecological pyramid project. Your students will choose an ecosystem and use coding and outside research to create a unique interactive ecological pyramid.

With this collection of life science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for science projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access